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Thief's Roulette

Created by hiromu656

A Puzzling Thriller inspired by the Zero Escape and Danganronpa series. All purchases help support the development of the game.

Latest Updates from Our Project:

New MC Art & Some Screenshots
almost 3 years ago – Thu, May 27, 2021 at 06:54:02 AM

This turned out to be yet another small update, but unlike last time I do have some visuals to show at least. It's just as the title says, so I'll get right to it:

New art for the main character. He didn't change much at all, but I felt the way that he was drawn was no longer in line with the rest of the cast. So now, I can say that he very much is. In the next update I should be officially done with all of the character art, so I can then put together a big collection of all of the characters' final art. Maybe even show the art progression for the characters that changed a lot.

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Lastly, I took a couple more screenshots of some locations:

I swear the whole game isn't in the dark,  but I do like my moody environments.

And that's it. The next update will be June 5th, so I'll have a little more to share then.

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LINKS:

 Twitter 

 Youtube 

 Soundcloud 

 Backerkit Preorders 

 Steam Page 

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Another skippable Update
almost 3 years ago – Sat, May 08, 2021 at 03:00:53 PM

I don't have much at all to show this time. Some of these updates are going to get pretty tiny since I want to keep so much of what I haven't shown a secret. So no visuals today, but if you're interested, here is everything that I've been working on since the last update:

  • Minor improvements to Challenge Room 1 (in preparation of the final demo)
  • Game performance improvements
  • Visual polish for Challenge Rooms 2-7
  • Finishing touches on the "Dreams"
  • Finishing touches on the Dining Room and Dorms of the facility
  • Bug fixes

Other than that I just want to remind everyone that on June 16 I will be releasing the final demo for the game. It will include some of what was in the Backer Only demo, but with a few changes and improvements.

It will be released during Steam's "Next Fest." Pretty much the same as the game festivals they've been hosting but with a different name. I will also release the demo on Itch.io that same day. It will be totally public, so everyone will be free to share/record it all they want.

That's all I got. Later.

New Screenshots
almost 3 years ago – Sun, Apr 25, 2021 at 03:41:48 PM

This will be more of a picture dump for some of the new things I've been working on. Unfortunately again... I do not have the new art complete. I wanted to show it all off in one update, but it's not done. Since I'm delaying that again, I'll just let you know now that it's final (seriously this time) character art for a couple characters including the Main Character. After that's done, I can't touch the art anymore. I'm way too far in at this point! 


If you don't want to be spoiled on any of these locations (besides the one you can clearly see below) then you should stop here. 

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Let's get right to it:

I'm adding some more visual detail to the game's environments now. Still gotta keep some things hidden, but I've updated almost the whole game visually. I even made some changes to Challenge Room 1 and 2, which will make their appearances in the June Demo.

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I already feel like I've shown too much, but it's been a while since I've posted some actual new stuff so this is pretty long overdue. Although, I think I'm going to officially dial back (even more) on showing Challenge Rooms. I think the variation in the way that they look compared to one another will play a big part in your enjoyment of the game. At least I hope as much. I want you to feel like you know what you're going to get, only to be surprised by what comes next. Not only in the game's environments, but even the game's structure. 

That's all for this Update. Going forward I'm going to show less Challenge Rooms, but there's still more things to show off in the future. 

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LINKS:

 Twitter 

 Youtube 

 Soundcloud 

 Backerkit Preorders 

 Steam Page 

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Another Small One - New Footage
about 3 years ago – Mon, Apr 12, 2021 at 02:55:46 AM

Pretty short one again... I think this is why Kickstarters usually don't do updates this often! We are on update 82 after all. Having a schedule keeps me on track and making steady progress, but it means that sometimes these updates won't be very big. That being said, here is what I have to show this time:

A Challenge Room I haven't shown in a while. There will be a lot of visual variety in this one. 

These videos have some elements redacted as not to spoil too much, but the environments are "final" structurally.

Another Challenge Room location. I cleared the tables and walls, though. Still looks pretty decent, but there's a lot more to see when you play! 

And finally, I've decided to redo the Dining Room. It's not finished, but it will be very soon. I guess I could have continued with the original one, but I decided to combine the previous 2 rooms into 1. I think this looks good, and the larger size works a lot better for the group cutscenes that take place in the Dining Room. Fortunately, with the way that Cutscenes are being handled, I won't need to remake any of those cutscenes, despite this makeover. 

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That's all I got for now. I've done much more than this, but there really isn't much I want to be showing at this point. Even those first 2 Challenge Room videos were going to be kept under wraps, so I just wound up stripping them down a bit before recording. I wanted to post some new art for this update, but they weren't finished in time. Next time I will post them for sure!

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LINKS:

 Twitter 

 Youtube 

 Soundcloud 

 Backerkit Preorders 

 Steam Page 

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Update
about 3 years ago – Sat, Mar 27, 2021 at 05:19:27 PM

This will be a quick rundown of the progress I've made since the last update.

I've been doing more work on the game's storytelling and how scenes flow. I've actually been remaking the way that cutscenes work after putting out that Backer Demo. It feels a bit choppy going from the free movement sections to the literal VN style scenes. I want to find a better way to make it all feel connected. Nothing to really show there, but it will be an important change when it's done. 

Along with that, I've just been continuing work on Challenge Rooms and puzzles.

Just a look at one of the later Challenge Rooms. I promise the whole game isn't in the dark. I really need to polish up the game's lighter areas so I can show those off.

A Puzzle I'm working on right now that features a television with a Channel and Volume dial. On the screen will be some puzzle stuff, but the visuals aren't done yet. 

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Well, like I said, this was going to be a quick one. That's unfortunately all I have at the moment. I hoped to get the visuals for the Thief Device and that new Promo Art finished, but that didn't happen. I do want to finally get these things done, but luckily they aren't the biggest of deals when it comes to getting this game finished, so I have to shift my priorities at times. 

The next Update will have a good deal of art, I believe. I would like to show off some Dream stuff as well, but we shall see. Sorry for the short one, but we're really deep into development now, and there's actually less and less that I can show off at this point. I want the game to be surprising, so that means keeping a good deal of it under wraps. 

Have a nice day, bye.

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LINKS:

 Twitter 

 Youtube 

 Soundcloud 

 Backerkit Preorders 

 Steam Page 

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